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point solver not working in foreach


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Hi, guys.

So there is a problem when i created a point solver SOP in foreach. I have three moving point which i want generate their trail each, so i merge their last frame in solver SOP.

After above steps, the point haven't get a nice trail, it looks like only one point works, the rest of them just disappeared.

I will be appreciated if someone can help me out.

Thanks.

point_solver_in_foreach2.hip

Edited by wateryfield
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Well, you are asking for trouble here - throwing DOP network inside foreach, expecting to have multiple instances of it. I'm actually surprised that it doesn't crash instantly...

Usually you can skip the foreach - wrangles are really nice workaround. Or if there is no other way - you can put the foreach inside the sop solver.

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Well, you are asking for trouble here - throwing DOP network inside foreach, expecting to have multiple instances of it. I'm actually surprised that it doesn't crash instantly...

Usually you can skip the foreach - wrangles are really nice workaround. Or if there is no other way - you can put the foreach inside the sop solver.

Thanks for your advice. Rayman.

But throw a DOP network do you mean a POP network or make point as point object. It seems too heavy.

So put the foreach inside sop solver was also in DOP network, i try foreach inside solver, seems not working too.

And the Wrangle way, i will have a try with loop.

Thanks.

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I mean that using sop over inside foreach is the same as using dop network inside foreach - both are basically the same and won't work as expected.

Foreach inside SOP solver or DOP network will work - at least it always work in my cases.

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I mean that using sop over inside foreach is the same as using dop network inside foreach - both are basically the same and won't work as expected.

Foreach inside SOP solver or DOP network will work - at least it always work in my cases.

:mellow: Forgive my poor English, I totally misunderstood what you meant.

Now it works, last time i just forgot the eachAttribute.

Thanks, Rayman.

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