none Posted March 16, 2015 Share Posted March 16, 2015 hi all How to create a Rigid Body Emitter ? I am trying to create an effect that requires particle emitter controls with the emitted objects to behave like Rigid Bodies(Bullet Solver). Instancing does seem to give any options to achieve this effects. Is there a way to emit or generate rigid body objects from an emitter? If not is there another way to generate the rigid objects with emission rate and speed control. Any help would be greatly appreciated. BEST Quote Link to comment Share on other sites More sharing options...
pezetko Posted March 16, 2015 Share Posted March 16, 2015 In the houdini help search for EmittingObjects example. Quote Link to comment Share on other sites More sharing options...
csp Posted March 17, 2015 Share Posted March 17, 2015 Packed Primitves with Bullet Solver is your friend, in order to emit or delete rigid bodies during the simulation. Have a look on this masterclass by Sidefx https://vimeo.com/80840429 (20:40). 1 Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted April 5, 2015 Share Posted April 5, 2015 U can creat a sopsolver in the dopnetwork . and in the sopsolver merge the dop geometry and the rest object. then use the switch to control the emit frequency Quote Link to comment Share on other sites More sharing options...
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