Daskerdaks Posted March 18, 2015 Share Posted March 18, 2015 Hi I would like to be able to map a displacement material on a geometry and then subdivide it only at rendertime with Mantra, but when I do this the material / displacement gets distorted. I understand that subdivision will do this, therefore I made a version with a subdivision sop before adding the UV and this works, but the reason I want to subdivide in mantra at rendertime is that i want to make a lot of copies of the geometry which will slow everything down considerably. How does one utilize rendertime subdivision with precise mapping of displacement? Kind regards, Dasker Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted March 18, 2015 Share Posted March 18, 2015 On the sop node itself under the render settings, check on the "Render Polygons as Subdivisions". This will give the option between OpenDiv, or Mantra default. Quote Link to comment Share on other sites More sharing options...
Daskerdaks Posted March 18, 2015 Author Share Posted March 18, 2015 Hi thanks for the quick reply, my issue, however, is not rendering polygons as subdivision - it's that when I do this my displacement material gets distorted because the polygons used by the UV projection are subdivided and moved around. I would like to know how to combine texture mapping with Mantra render based subdivision Quote Link to comment Share on other sites More sharing options...
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