Midway83 Posted March 24, 2015 Share Posted March 24, 2015 Hello Guy ! I'm a total beginner on Houdini (just a few months) and after learning basics and pyrofx basics, I began destruction days ago. My project ? Break chineses vases ! ^^ I search all the afternoon and tweak glue constraint but now I have a destruction... not perfect of course x) But my problem is, now that my vase is broken, I can't put a shader on the geometry sop. I import another vase, without all broke process and it's working. Can you check my nodes and tell me if my process is good ^^" Thanks ps: I check "visualize pieces" just for the screenshot but the shader doesn't work anyway ^^" Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 24, 2015 Share Posted March 24, 2015 If you have UVs and Rest Position then there shouldn't be any problem with texture. Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 24, 2015 Share Posted March 24, 2015 (edited) Check attached file. apply_texture_to_voronoi_fracture.hip Edited March 24, 2015 by Pradeep Barua 1 Quote Link to comment Share on other sites More sharing options...
Midway83 Posted March 24, 2015 Author Share Posted March 24, 2015 Yeah I saw my error sorry I didn't update the post ^^ I finally understand how the dopimport works ^^ I thought the informations of the mesh was export to the dop but it's the opposite ^^ So I uncheck my dopnetwork visibility and it was good ^^The problem was I had my real vase and the dynamic vase visible ^^" Quote Link to comment Share on other sites More sharing options...
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