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Mercury Fluid in FLIP


csp

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How to achive a mercury type fluid effect? The fluid should has high surface tension (trying to form spherical shapes) but at the same time to have the elastisity of a liquid (more than normal mercury). In my tests I use surface tension but unfortunately it will not work as supposed and on high values will try to bring close particles together but the fluid will not keep its form and particles eventually will overlap. Then I use some viscosity to help it keep its form but then I am losing any elastisity, which I need especially on collisions.

How this effect can achived in flip if possible?

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