Midway83 Posted March 30, 2015 Share Posted March 30, 2015 Hello guy ^^ I have a problem. I try to break one vase against another one. But the glue constraints behaviors are weirds :/ I check all my relative links and my two constaints data name. I don't understand how this constraints works together :/ First, my vase on the floor is immediatly broken and I don't really know why. When I have only this vase, the glue seems to works. Please help me ! :x I attach my scene with the obj, maybe there will be some broken link for shader but I think it's good. (made with Houdini 14). Thanks twoglueconstraintsgbove.zip Quote Link to comment Share on other sites More sharing options...
Midway83 Posted March 30, 2015 Author Share Posted March 30, 2015 Ok I find the problem... x) My two vases had same name for (output prefix) pieces in assemble SOP :x Quote Link to comment Share on other sites More sharing options...
cwhite Posted March 30, 2015 Share Posted March 30, 2015 Also, note that in Houdini 14 you can use the DOP Object name in the constraint network (e.g. "vase02/piece0") to avoid these name conflicts. The shelf tools (RBD Glue Object and Glue Adjacent) will set this up for you by default. Quote Link to comment Share on other sites More sharing options...
Midway83 Posted April 1, 2015 Author Share Posted April 1, 2015 hum ok ^^ I'm not sure I understand but thanks lol Maybe I must use shelf more often, but I prefer sometimes make thinkgs node by node (if I learn how to do it). ^^" But now I have another problem and I prepar another post .... ^^" Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.