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Creating intermediate meshes for retiming sequences

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So I got this idea for using a forloop and time offset to create the intermediate meshes per frame when retiming mesh sequences with inconsistent point/primitive count over every frame, but I messed around for a while without really getting a good result so far, perhaps someone here got some ideas or some other good solution for creating intermediate shapes in retimed sequences?

And you can use any sequence to test this out but here's the one I was playing with: www.dropbox.com/../bullet.collide.abc


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what exactly are you trying to do ? - I have a little trouble understanding...


IF I got this correctly - one thing you can try is converting the geo to volume SDF, then volume mix with blend ?...

apologies if you are trying to get smth else...

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