Jump to content

Flip collision problem.Help me please !


canberk

Recommended Posts

I got serious problems with the scenes containing Houdini fluid simulation.

Especially when i export the mesh of the container (or the collider)  from MAX or Maya, in this instance transferring water from one glass to another, it always ends up with disappearing particules.

Is something wrong with the mesh? Or is it scaling that causes the problem?

I’ve tried hundreds of solutions but none of them work. I’m sending sample pics in the attachment

Waiting for your help. Thanks in advance. :(

flip_collision_problem.rar

Link to comment
Share on other sites

a not so unusual problem my friend

 

I usually do as Pradeep Barua recommend, don't use reseed particles hence you will be getting rid of those in voxels to dense with particles. And if you change your particle radius Scale to 2 you will smooth out the shape of your mesh a bit but it will help to keep the volume.

 

I got the sim stable with 
0.025 particle separation (half yours)

2 Particle Radius Scale

and turned off reseeding.  

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...