canberk Posted April 7, 2015 Share Posted April 7, 2015 I got serious problems with the scenes containing Houdini fluid simulation. Especially when i export the mesh of the container (or the collider) from MAX or Maya, in this instance transferring water from one glass to another, it always ends up with disappearing particules. Is something wrong with the mesh? Or is it scaling that causes the problem? I’ve tried hundreds of solutions but none of them work. I’m sending sample pics in the attachment Waiting for your help. Thanks in advance. flip_collision_problem.rar Quote Link to comment Share on other sites More sharing options...
pbarua Posted April 7, 2015 Share Posted April 7, 2015 Turn off Reseed Particles Quote Link to comment Share on other sites More sharing options...
canberk Posted April 7, 2015 Author Share Posted April 7, 2015 Thank you Illusionist.iI already close but but still the problem persists Quote Link to comment Share on other sites More sharing options...
pbarua Posted April 8, 2015 Share Posted April 8, 2015 May be you don't have enough particles. Reduce "Particle Separation" according to your scene scale. Increasing "Particle Radius Scale" might help. Quote Link to comment Share on other sites More sharing options...
Hudson Posted April 8, 2015 Share Posted April 8, 2015 a not so unusual problem my friend I usually do as Pradeep Barua recommend, don't use reseed particles hence you will be getting rid of those in voxels to dense with particles. And if you change your particle radius Scale to 2 you will smooth out the shape of your mesh a bit but it will help to keep the volume. I got the sim stable with 0.025 particle separation (half yours) 2 Particle Radius Scale and turned off reseeding. Quote Link to comment Share on other sites More sharing options...
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