Jump to content

How to transform packed primitives animated with POPDOPs?


Recommended Posts

Hi,

 

I have some packed primitives created from Voronoi Fracture. I animate these points in DOPs using the new POPs. Everything works but after that how can I get the packed primitives move and rotate like the particles?

 

I tried using Transform Pieces but as soon as the animation starts, the pieces jump in orientation. The particles only have v, not orient, or other things that can be used. Should I be making a transformation matrix myself?

 

I would appreciate any workflow ideas.

 

 

Thanks :)

Link to comment
Share on other sites

Thanks, I am not using bullet though. My network only has pop nodes:

 

X6KNTXa.png

 

So I end up with just points flying around so they only have v, not orient like bullet provides. Should I be using DOP Import to transform my packed geometry pieces?

Link to comment
Share on other sites

Thanks Pradeep, I tried the first example but the pieces do not rotate only move with the particles. Also it's blasting and copying each piece whereas I want to directly move each piece using the corresponding particle without copy stamping.

 

The second example is good, but I am just wondering if there is a way to transform the geometries using only particles the way I want. I thought it would be simple but seems to be tricky to transform packed primitives afterwards.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...