alanbogana Posted April 14, 2015 Share Posted April 14, 2015 Hi, Sorry if this was already covered (I found similar topics but on older versions of Houdini and I'm a newby). I would like to create a mesh (a sequence of mesh, to export in the obj format) from a pyro fluid (from smoke but also from density/heat and other elements). I've been trying with some methods by browsing online but without a great success. Considering that I need a classic mesh and not a VDB which would be the best workflow ? (pyrofields --> blast -> isooffset or --> points from volume --> vdb from particle --> convert to vdb) Best Alan Quote Link to comment Share on other sites More sharing options...
Hyrulean Posted April 24, 2018 Share Posted April 24, 2018 You're on the right track. You can just use convert vdb right after the pyro to convert it from a houdini volume to a vdb, then use another convert vdb to get the polygons. There is a tutorial that goes a bit more in depth about this, specially the shading: is this what you were looking for? Quote Link to comment Share on other sites More sharing options...
Hyrulean Posted April 24, 2018 Share Posted April 24, 2018 damn I might be a few years too late hahaha Quote Link to comment Share on other sites More sharing options...
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