dszs Posted April 20, 2015 Share Posted April 20, 2015 Hi guys. Just a question about the source geo for FLIP fluids emitter. I had a scene modelled to scale and I had this source geo that is of an extremely small scale (0.02,0.0114,0.02). However, when I use the shelf tools, the source fluids automatically scales up to 0.9,0.9,0.9. How do I actually use my original size to make a fluid emitter? Thanks! Quote Link to comment Share on other sites More sharing options...
pbarua Posted April 20, 2015 Share Posted April 20, 2015 That is the bound size of surface volume. Decrease edge location under SDF from geometry tab. Quote Link to comment Share on other sites More sharing options...
dszs Posted April 20, 2015 Author Share Posted April 20, 2015 Hi Pradeep, Thanks! It worked but I have another question. After I reduced the size of my source, the flip fluids doesn't emit anymore. Is there any way to solve this? Quote Link to comment Share on other sites More sharing options...
pbarua Posted April 21, 2015 Share Posted April 21, 2015 Reduce particle separation on flip object or fluid source SOP under Particles tab. Quote Link to comment Share on other sites More sharing options...
dszs Posted April 22, 2015 Author Share Posted April 22, 2015 Thanks! Will try it out soon Quote Link to comment Share on other sites More sharing options...
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