rayt Posted April 20, 2015 Share Posted April 20, 2015 Hi, I have run into an issue where I need to attach spheres to individual points on an animated surface. I can get the spheres to constrain to an individual point using a point expression in a transform node. However the spheres will not rotate as if fixed in place. The axis maintains its world position. How would I get the spheres constrained to the animated surface to rotate so Y (for example) is rotating along with the normal direction. Any help would be appreciated. Thanks, Ray Quote Link to comment Share on other sites More sharing options...
gui Posted April 21, 2015 Share Posted April 21, 2015 Add an "up" (vector attribute) to the geometry and use a copy sop to attach the geo. At obj level, you can use the "rivet" obj to extract the transform. Quote Link to comment Share on other sites More sharing options...
rayt Posted April 21, 2015 Author Share Posted April 21, 2015 Unfortunate a copy sop will not work. Each sphere is an individual element and must be animated by hand separately. Additionally, where would i be putting the up attribute and how would I implement it. There are multiple points to consider on the animated mesh. Quote Link to comment Share on other sites More sharing options...
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