James Jackson Posted April 22, 2015 Share Posted April 22, 2015 I am new to the packed primative RBD in H14 and have found some examples of sops level activation, but how do i make an rbd packed primative active based on a hit or force value? For example a sphere hitting a cut up box suspended in the air? Here is a basic scene. I have attempted to use the sop solver but i just don't get it. Thanks. Quote Link to comment Share on other sites More sharing options...
James Jackson Posted April 22, 2015 Author Share Posted April 22, 2015 Looks like my attachment didnt work in the frist post. DERP. H14_dyn_active_rbd_multi_solve_help.hip Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted April 23, 2015 Share Posted April 23, 2015 Looks like my attachment didnt work in the frist post. DERP. Here is a working version!! Cheers! H14_dyn_active_rbd_multi_solve_help_working.hip Quote Link to comment Share on other sites More sharing options...
James Jackson Posted April 23, 2015 Author Share Posted April 23, 2015 Sweet, thanks a lot Pazuzu! This is really helpful. One more question, what would be a good way to activate only the pieces it comes in contact with? I thought of using an attribute transfer but i am having no luck with that. Thanks again for taking the time to look at this, much appreciated! -Jj Quote Link to comment Share on other sites More sharing options...
James Jackson Posted April 27, 2015 Author Share Posted April 27, 2015 I had more time today so i thought i would follow up. I have three ways to do it. 1. by proximity to the impact object 2. by proximity of the impact value 3. global impact value (from Pazuzu) Dive inside the sop solver and flip the switch node. There are probably better ways but this is what I came up with. If you have better ideas would love to see them. Thanks, -Jj H14_dyn_active_rbd_multi_solve_help_working_II.hip Quote Link to comment Share on other sites More sharing options...
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