jeanmarc Posted April 27, 2015 Share Posted April 27, 2015 Hi, What would you guys do to access an attribut value inside a Ripple SOP? say I would like to scale the force of the ripple depending on the value of this attribut on a point basis? (for example the Cd attr) when i write down this, i get errors: 0.5*point("../point1", $PT, "Cd", 0) thank you! Quote Link to comment Share on other sites More sharing options...
Georgie Posted April 27, 2015 Share Posted April 27, 2015 Click on Edit Vex Function, go to the Code tab and at the last line where it says "P += up * dist;" and change it to "P += up * dist *Cd; " If you drop a Paint SOP and paint black, the ripples will not appear there 1 Quote Link to comment Share on other sites More sharing options...
jeanmarc Posted April 27, 2015 Author Share Posted April 27, 2015 WOW Thank You Georgie! working as hell! Quote Link to comment Share on other sites More sharing options...
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