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accessing a variable in Ripple SOP


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Hi,

 

What would you guys do to access an attribut value inside a Ripple SOP?

 

say I would like to scale the force of the ripple depending on the value of this attribut on a point basis? (for example the Cd attr)

when i write down this, i get errors:

 

0.5*point("../point1", $PT, "Cd", 0)

 

thank you!

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Click on Edit Vex Function, go to the Code tab and at the last line where it says "P += up * dist;"  and change it to "P += up * dist *Cd; "

If you drop a Paint SOP and paint black, the ripples will not appear there :)

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