microdot Posted April 30, 2015 Share Posted April 30, 2015 Just wondering, as an extension of this topic: http://forums.odforce.net/topic/19414-particle-count-as-headsuprender-duration-in-render-view/ "You can display particle count in the opengl viewport. Add the view port comment ("vcomment") parameter to your camera, then type in something like: PARTICLES: `npoints("/obj/splash")` -------------- Can I also add values from the vdb mesh settings - part sep, smooth value etc., to this data? I've seen some data hud stuff in viewports but wondering how to get that data into the vcomment. Thanks. Quote Link to comment Share on other sites More sharing options...
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