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mesh test HUD data


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Just wondering, as an extension of this topic:

 

http://forums.odforce.net/topic/19414-particle-count-as-headsuprender-duration-in-render-view/

 

 

"You can display particle count in the opengl viewport.

Add the view port comment ("vcomment") parameter to your camera, then type in something like: PARTICLES: `npoints("/obj/splash")`

 

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Can I also add values from the vdb mesh settings - part sep, smooth value etc., to this data?

 

I've seen some data hud stuff in viewports but wondering how to get that data into the vcomment.

 

Thanks.

 

 

 

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