RayLeblancArt Posted May 3, 2015 Share Posted May 3, 2015 Hello, I am attempting to follow along with this tutorial from sidexf. https://www.sidefx.com/index.php?option=com_content&task=view&id=2310&Itemid=362 I get to the part where you drag and drop the basic shader on the cube. When I do that, nothing at all happens in the viewport, and when I render it out, the cube is just black. Any idea where I am going wrong? Can't believe I am having trouble doing something so basic lol. enhancedShader.hip Quote Link to comment Share on other sites More sharing options...
Skybar Posted May 3, 2015 Share Posted May 3, 2015 When rendering with PBR you need to connected the BSDF (yellow 'F') to the output in your shader. Thats why it renders black. Just connecting the color (Cf) works fine with Micropolygon however. Quote Link to comment Share on other sites More sharing options...
RayLeblancArt Posted May 3, 2015 Author Share Posted May 3, 2015 Thanks a lot! I hadn't even realized it was on that mode. I am going to have to try and remember that for the future. Any idea why it doesn't show up in the viewport? Thanks again. Quote Link to comment Share on other sites More sharing options...
Fenolis Posted May 6, 2015 Share Posted May 6, 2015 With PBR you have to check the OpenGL parameters are linked to your color/texture map. This should make them show up in viewport. Quote Link to comment Share on other sites More sharing options...
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