houdini1987 Posted May 12, 2015 Share Posted May 12, 2015 Hello everyone, I am trying to create an effect for a project where particle is moving in a tube with constant speed. What I need is to particle gets slow down at crushed cross section (shown by red arrow in image ) and then move ahead at normal speed. Any pointers to achieve this will be helpful. I have attached a reference image to get better understanding. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
houdini1987 Posted May 12, 2015 Author Share Posted May 12, 2015 bump Quote Link to comment Share on other sites More sharing options...
ranxerox Posted May 12, 2015 Share Posted May 12, 2015 you could use pop drag and increase the wind resistance as particles approach that point in the tube (using vexpressions ). -G bump Quote Link to comment Share on other sites More sharing options...
houdini1987 Posted May 13, 2015 Author Share Posted May 13, 2015 you could use pop drag and increase the wind resistance as particles approach that point in the tube (using vexpressions ). -G Hi Gregory. Thanks for the pointer. I have never used vex expressions. Can you help me out in that? Thanks in advance Quote Link to comment Share on other sites More sharing options...
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