anto187 Posted May 16, 2015 Share Posted May 16, 2015 hi there, please help me with these, i have spend alot of week for these, and still stucked.. basicly i want to try to rotate perprimitive base, effected by color and rotate some degree..but yeah, im still alot of learning with these.. i have recreated on my daily tools cinema4d, and its just required some step to achive fx that i want...but for some reasond i want more freedom with those fx....so i jump to houdini... please anybody on these forum help me with these... i got help from official site houdini forum...and got helped..but still got error for the rotation... i upload all the file, from the refference video, and all the houdini file i created and got helped... thanks.. help please... the reff video: jk_rotate_with_n_124 (1)_helped.hipnc rotate_per_prim_needHelp.hipnc Quote Link to comment Share on other sites More sharing options...
woodenduck Posted May 16, 2015 Share Posted May 16, 2015 (edited) Have a look at the expression on the transform x channel inside the Foreach node on the attached file. perPrimRot.hip Edited May 16, 2015 by woodenduck Quote Link to comment Share on other sites More sharing options...
eetu Posted May 16, 2015 Share Posted May 16, 2015 Here's one idea, instead of the polyframe tangent I used the vector from first to second point of the polygon for the rotation axis. Works in this case, but it of course needs the mesh to be constructed in a consistent manner. rotate_with_p01_helped.hipnc Quote Link to comment Share on other sites More sharing options...
anto187 Posted May 17, 2015 Author Share Posted May 17, 2015 oks,...thanks all for the help...both file has great solution and easy to follow.... by the way i have found other similiar question here. http://forums.odforce.net/topic/22587-per-primitive-rotation/ thanks.. Quote Link to comment Share on other sites More sharing options...
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