redpaw Posted May 16, 2015 Share Posted May 16, 2015 Hi, I was wondering if there is any way that I am not aware of to cache or precalculate the collision data that gets calculated at the beginning of a packed Bullet simulation. I've got a scene with approx 11,000 rbd objects from a shatter as a packed fractured bullet rbd, and it takes approx 5 minutes to get thru the first frame where it is I assume, building the collision convex hulls for the geo. I would assume there's some way to cache that and re-use it? but I don't see anything. The startup time on a sim is killing me. Any ideas? thx -redpaw Quote Link to comment Share on other sites More sharing options...
edward Posted May 17, 2015 Share Posted May 17, 2015 Have you tried generic DOP caching (of the first frame) for that? YMMV Quote Link to comment Share on other sites More sharing options...
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