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Bullet Collision geometry build slowness


redpaw

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Hi, I was wondering if there is any way that I am not aware of to  cache or precalculate the collision data that gets calculated at the beginning of a packed  Bullet simulation. 

I've got a  scene with  approx  11,000  rbd objects from a shatter as a packed fractured bullet rbd, and  it takes approx  5 minutes  to get thru the  first frame where it is  I assume, building the  

collision  convex hulls for the  geo.    I would assume there's some way to cache that and re-use it?  but I don't see anything.  The startup time on a sim is killing me.   

 

Any ideas?

 

thx

-redpaw

 

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