weegie_km Posted May 26, 2015 Share Posted May 26, 2015 Hi, Not really sure on how to formulate this question, as I'm new to Houdini, but I will try my best. I'm trying to work out a UV projection on packed geometry that I have animated to fracture. I need to get the primitive faces that are facing the camera into one group for the UV projection, and the "inside" in one to get materials there. I was told by a more experienced Houdini user that it should be possible to scatter (a huge amount of) points on the surface of the geometry and create a surface group from that. I don't know how that could be done however. Do I somehow tell the geometry that the faces scattered with points is one group? Or do I somehow attach those points to the geometry and project the texture on them? If anyone have other suggestions to how I could UV project on packed primitives I'm open to suggestions, as you can see from the attached images, the projection stretches as soon as the geo starts breaking. Kine Quote Link to comment Share on other sites More sharing options...
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