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HOUDINI THE MEMORY DESTROYER (?)


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Just wondering if anyone else exp this.

 

Houdini runs great on my box with flipbooks, etc, but when I use ROP driver to save a bgeo or obj seq, it gobbles up all my disk space during the write. Its a decent res fluid mesh, and about 200 frames, so I think I get it why it wants to use that memory during the write, but is there a way for me to change the dir path for that mem usage, away from my 500 GB HD and maybe to the 1TB? It's driving me a lil crazy, so any advice is appreciated, thanks.

 

Specs:

Mac Yosemite 10.10.2

2009 Nehalem

2x2.26 GHz Quad Xeon

24 GB RAM

500 GB SSD (main HD)

 

 

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Not sure what you're asking - are you talking about RAM or HDD space ?

If it's the former - try restarting Houdini before you commit to your final resolution sim. Or render through the command line.

When it comes to HDD space, there are a couple of things you can do to minimize the usage - use .bgeo.sc files ; don't write out fields that you will not be using (ex; importing temperature out of a simple smoke sim that you're intending to render as is); delete attributes that you don't need before writing to disk.

And of course you can create a folder on your HDD to use for writing out data and point the ROP to it .

 

Fields and particle sims tend to pump out a lot of data tho. 200 frames could easily go to 50 gigs for a relatively simple sim. And that's coming from me - just a home user. I can totally imagine the fancy stuff on Vimeo being into the 100's of gigabytes. 

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Yeah, sorry I neglected to also mention a big note.

 

ALL the memory comes back after I quit.

 

The bgeo files are fine, and about 30GBs, but its during the output that the hard drive chokes up and ROM gets eaten.

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