lloydwood Posted May 30, 2015 Share Posted May 30, 2015 Hello, I'm having problems with VDB output not respecting my volume density changes. I have a pyro sim that is looking nice but is a little low in density. Boosting the density with a Volume Mix SOP set to: Mix Method - User, Value - $V*10 boosts it up in the viewport. I then convert the volumes to VDB volumes with the Converty VDB SOP and write the result to disk. When I load the VDB back in and Visualize Volume SOP it's as if I never used the Volume Mix SOP at all. I can't figure out what's going wrong here. Has anybody else had this issue? Quote Link to comment Share on other sites More sharing options...
SSFX Posted May 31, 2015 Share Posted May 31, 2015 It might just be a problem related to the way you are visualizing it. By default the volume visualization SOP apply a ramp clamped between 0 and 1 to the density visualization. If you just change this drop down form "Clamped Ramp" to "No Ramp" you should be good to go. If this is not working, post a simple scene of the problem so I can take a closer look at what's going on. Quote Link to comment Share on other sites More sharing options...
lloydwood Posted May 31, 2015 Author Share Posted May 31, 2015 That was it! Thanks Alexandre. Quote Link to comment Share on other sites More sharing options...
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