Jump to content

Recommended Posts

Hello all,

 

I was needing some help with getting the Exported maps from Substance Painter into the Chrome material in H14. I am exporting the following maps:

  1. Base Color
  2. Roughness
  3. Metallic
  4. Normal
  5. Height
  6. Emissive

I am trying to reassemble them in H14's Chrome material. I know the Base Color goes into the Base Color Map in the Surface Tab Diffuse Tab. I think the Metallic map goes into the Reflection Mask Map in the Reflect Tab Reflection Mask Map Tab. I'm not worried about the Normal, Height or Emissive maps yet so that leaves Roughness. Roughness is key to the aged look I'm trying to get. 

 

In Substance Painter the textured model looks like this: post-5191-0-67892300-1433272867_thumb.jp

 

A Houdini render looks like this (notice the difference the Roughness map makes against the SP render in back): post-5191-0-32896800-1433272878_thumb.jp

 

I don't suppose someone could lend me a hand on how to get Roughness maps from SP into the chrome material in H14 could they? It would be really helpful. Thank you

 

David

Edited by barad_dur
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...