legrandcool Posted June 5, 2015 Share Posted June 5, 2015 Hello everyone,I have a problem and I'm asking for your help.I have a deformed mesh and I created a black & white map based on one attribute. Then I apply the Color of the deformed point on a flat geometry.Geometry, UV, Color are good, but the rendered UV from mantra is gray instead of black, like the following frame.Do you have any idea how I could solve this. Thank you very much and good weekend to you Quote Link to comment Share on other sites More sharing options...
anim Posted June 8, 2015 Share Posted June 8, 2015 seems like lighting contribution, is your shader purely constant or is it using any lighting model? Quote Link to comment Share on other sites More sharing options...
legrandcool Posted June 8, 2015 Author Share Posted June 8, 2015 hello, I have no light, I tried to put a envLight with different rendering option. But no good results Quote Link to comment Share on other sites More sharing options...
anim Posted June 8, 2015 Share Posted June 8, 2015 Check if headlight in Mantra is off But more importantly make sure you are plugging your texture into Cf directly, or to emission or exporting as an individual AOV Quote Link to comment Share on other sites More sharing options...
legrandcool Posted June 8, 2015 Author Share Posted June 8, 2015 thank you for the answer, I just needed to add a "constant" material in the material of geo. thank Quote Link to comment Share on other sites More sharing options...
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