Gerbrand Posted June 8, 2015 Share Posted June 8, 2015 Hey Guys and Girls This is my first post here, although I've read quite a few as a lurker I'm using Houdini to put fur on some alembic files animated in Maya, and I'm getting unexpected stretching of fur. Here is a pic to illustrate the problem: It seems like the tips are deformed by the closest surface, rather than following what is happening to the root. Is there a trick to get the tips to follow the roots? Thanks for looking Gerbrand Quote Link to comment Share on other sites More sharing options...
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