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Fur stretched by underlying skin animation


Gerbrand

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Hey Guys and Girls

This is my first post here, although I've read quite a few as a lurker :)

I'm using Houdini to put fur on some alembic files animated in Maya, and I'm getting unexpected stretching of fur.

Here is a pic to illustrate the problem:

post-13796-0-52628400-1433750374_thumb.p

It seems like the tips are deformed by the closest surface, rather than following what is happening to the root.

Is there a trick to get the tips to follow the roots?

Thanks for looking

Gerbrand

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