Juzwa Posted June 8, 2015 Share Posted June 8, 2015 (edited) Hi, 1) How do I take the bounds of the moving object and use them as a constainer for my sim? "bbox("/obj/myObj", D_XSIZE)" does not work 2) How do I make pyro to calculate the movement of the container properly? What I mean is that the object is moving and I need just the bounds close to the object to calculate. Does appropriate applying the bounds do the trick? (i guess not) Edited June 8, 2015 by Juzwa Quote Link to comment Share on other sites More sharing options...
edward Posted June 10, 2015 Share Posted June 10, 2015 1) Object nodes have no specific geometry, only SOP nodes do. The data for an Object node is a world transform (4x4 matrix). Instead, a common convention is to use a Null SOP named OUT as the node to render/display inside an object. So you then would do "bbox("/obj/myObj/OUT", D_XSIZE)" Quote Link to comment Share on other sites More sharing options...
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