Follyx Posted June 9, 2015 Share Posted June 9, 2015 (edited) Hi, please could anyone help me? Setup is standard fracturing with a voronoifracturepoint(VFP). I want to access all the generated fragments outside/inside from the pseudo-meta-sphere of the voronoifracturepointsop. Usage for example: I want to color the inside and outside frags. Ok, inside the VFP-SOP I found the neccessary pointgroups/clouds. scatter surface, scatter interior, scatter exterior. So far so good. Now I want to make a NEW VFP-asset with 4 Outputs. The standard one and the three above. The first problem is, if I want to build an new asset, how the number of outputs are inactive. Second: how is it practicable to check if a i.e. outside fragment associated to a certain point etc. A pointwrangle solution would be fine or even a pointvop. Ideally both :-) So thanks in advance. Edited June 9, 2015 by Follyx Quote Link to comment Share on other sites More sharing options...
Sean Posted June 11, 2015 Share Posted June 11, 2015 Hi, I'm not 100% sure what you mean. Do you want to change the colour of the points that the Voronoi Fracture Points SOP produces? If so, the SOP separates them into 3 point groups interior, exterior and surface. Or, do you want to colour the inside of fractured geometry? If so, you need to add a Voronoi Fracture SOP so that you can use the inside or outside primitive groups that it produces. Hope this, helps, sorry if that's not what you meant! Quote Link to comment Share on other sites More sharing options...
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