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OpenGL Reflection?


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If I add an environment map, it does show up in the viewport, but not in the final OpenGL output. Is there some special SHOP material I should use to make that happen? The light from the environment map does affect the OpenGL result but the actual map or reflections don't show up. I thought of trying to write a GLSL shader but the documentation for H14 claims that the GLSL shaders only affect the viewport and not the OpenGL rop.

 

Is there another way to render the viewport other than the OpenGL rop?

post-12295-0-95272400-1434025969_thumb.j

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Thanks Marty. I guess that gives me a little bit of reflection out of the OpenGL rop.

 

It would be nice if GLSL shaders were supported or if reflection, in general, was supported by OpenGL.

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