Atom Posted June 10, 2015 Share Posted June 10, 2015 Is there any way to get reflection when using the OpenGL rop? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 11, 2015 Share Posted June 11, 2015 You can always get an environment reflection. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 11, 2015 Author Share Posted June 11, 2015 (edited) If I add an environment map, it does show up in the viewport, but not in the final OpenGL output. Is there some special SHOP material I should use to make that happen? The light from the environment map does affect the OpenGL result but the actual map or reflections don't show up. I thought of trying to write a GLSL shader but the documentation for H14 claims that the GLSL shaders only affect the viewport and not the OpenGL rop. Is there another way to render the viewport other than the OpenGL rop? Edited June 11, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 11, 2015 Share Posted June 11, 2015 You just add it to the OGL Environment Map under the OpenGL/Environment tab. See attached OpenGlReflect.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted June 11, 2015 Author Share Posted June 11, 2015 Thanks Marty. I guess that gives me a little bit of reflection out of the OpenGL rop. It would be nice if GLSL shaders were supported or if reflection, in general, was supported by OpenGL. Quote Link to comment Share on other sites More sharing options...
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