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font with raysop... suggestions plz


neeraj

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hi, a very beginner level question... 

i am trying to create a logo with text shaped like being projected onto a torus. 
1. used ray sop to project a grid onto a torus 
2. used lattice to shape font with grid onto torus 
However as i extrude the font then, i get weird results like these. 

Kindly anyone suggest where am i going wrong.
 

post-7696-0-76770100-1434003903_thumb.jp

post-7696-0-18270200-1434003914_thumb.jp

post-7696-0-48066500-1434003920_thumb.jp

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Or a divide node with bricker turned on, depending on the speed/fidelity you need.

 

If you know the shape you are going to ray on, it might also be helpful to pre-rotate the letters,

so they follow the shape better, so they get less deformed when you ray them.

This system would be a bit more complex to set up,

with a copy node and some stamping expressions to transfer the characters to the font node.

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Thanks... I tried triangulate2d, remesh as well as divide... but nothing seems to be working in this case. Yeah good with simple twists, but the moment raysop comes into play, nothing helps.

An interesting solution was provided with blackpixel here:

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=39022

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