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Wax Melting Wip


rolfcoppter

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Hey guys,

 

My First play blasts

 

I still have lots to do and am open to all your input.

I feel like i have a scene scale issue here as well. let me know what you think.

 

My list to do...

1. Make wax harden a lot smoother than it is.

2. Stop top particles from melting after a certain point.

3. Switch in a better model of anything other than a cube once i get the look i want

4. Make and awesome Wax shader

 

Simulation Specs :

Particle Separation 0.25

Grid Scale 1.75

Viscosity 10-500000

Simulation Time 1 Hour 22 Mins

Meshing Time 9 Mins 15 Secounds

Edited by rolfcoppter
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My first render of the wax melt test i have been doing. I just threw a basic refraction shader together because at this point its still in a testing phase, and i didn't want to spend too much time shading when I'm going to replace the box with something more practical later. I do plan on making a SSS shader at some point in this project to get a more wax feel.

 

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I have my first render of the head melting and although there are some things that need improvements regarding the simulation I feel like for a test Im quite happy with it and am going to start moving onto a new project.

 

Would love everyone input/constructive criticism/

 

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  • 7 months later...

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