marcosimonvfx Posted June 18, 2015 Share Posted June 18, 2015 Hi. In the project I'm doing a character is running across a plane. Every time his feet touch the ground they want a "ring" in the shape of his foot outline expanding out from the point of contact (can be rendered as a texture override, no need for geometry). The ring shall eventually fade but stay in the form of the foot all his lifetime (except the size, that is expanding). I've tried various ways, the most promising was to transfer attributes (color) from the foot to the groundplane with a solver and then (with the same solver) use those points to again transfer attributes to the same groundplane geometry itself so that it expands for every frame. The problem is that the result is always a solid (filled) shape, not a ring. Also the shape of the foot soon gets lost to become a rectangle with rounded corners. Is there a better way to do it? Quote Link to comment Share on other sites More sharing options...
paxsonsa Posted June 19, 2015 Share Posted June 19, 2015 Hey man, I just want to let you know I am trying some things I will upload em when i get something nice! Just so you know someone is trying to help you out! Quote Link to comment Share on other sites More sharing options...
pangzi2015 Posted June 21, 2015 Share Posted June 21, 2015 Hi,paxsonsa,can't wait for it! Quote Link to comment Share on other sites More sharing options...
pbarua Posted June 22, 2015 Share Posted June 22, 2015 Use solver SOP. Here is link to get an idea. https://vimeo.com/40157341 Quote Link to comment Share on other sites More sharing options...
Rainroom Posted July 1, 2015 Share Posted July 1, 2015 You can create a distance based ramp for the ring. Quote Link to comment Share on other sites More sharing options...
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