Dezra Posted October 30, 2004 Share Posted October 30, 2004 Hi everybody. While watching the skinwrap modifier video from discreet I wanted to recreate the simple cloth behaviour (ball goes forward pushing curtain mesh) that is shown there. After trying a few things that obviously didn't work I'd like to ask if anybody can help on this. I'm sure its verry simple but ... Thanks. Quote Link to comment Share on other sites More sharing options...
aracid Posted October 30, 2004 Share Posted October 30, 2004 hey Dezra i havent seen the video, if u post the link then maybe i could give u a better solution. however the ball goes forward pushing curtain mesh can be achieved by using a softbody and collision pop. i just did it, basically taking an animated sphere, and a grid, and selecting the top row of points, grouping those (thats to define the static or fixed points). then in the popnetwork - which i created at the sop level. Having a softbody use the grid as the sop, then select the group for fixed points. Then set ur tension up, the higher u go, the more u have to set ur Oversampling, (which can be set at ur sop level for ur pop network) Then just ad a collision pop, and set behaviour to slide. I added a drag pop(not too high - i used .2) and gravity (force pop -5 Y force) and it gave me pretty much what u'd expect when a ball goes through a grid made of something clothy Its late so im not expecting syflex results :sleep1: set ur tessalation on both the ball and grid up quiet high, and the tension on softbody around 150. hopefully u come right and if this doesnt make sense, then its probably me , (at work on a saturday night, after a great but rough friday night) anyways, let me know if u have any problems, all the best aracid Quote Link to comment Share on other sites More sharing options...
Dezra Posted October 31, 2004 Author Share Posted October 31, 2004 Hi aracid. Many thanks. The video link was posted it the character forum in the skinwrap thread. I tried the method you described and it worked very nice. Only problem is that the grid(cloth) is very rubber-like ,draping 4-5 times its own length. I reduced the gravity force up to -0.2 and set tension up to 400 but it still behaves the same way. Thanks again and cheers (and get a good rest ) Quote Link to comment Share on other sites More sharing options...
edward Posted October 31, 2004 Share Posted October 31, 2004 There are some ways to deal with the stretching. For JW's take on it: http://www.sidefx.com/community/interact/m...=20&revdate=off Quote Link to comment Share on other sites More sharing options...
aracid Posted October 31, 2004 Share Posted October 31, 2004 hey Dezra glad it worked. yeah, the gravity and tension should be adjusted. later Quote Link to comment Share on other sites More sharing options...
Dezra Posted October 31, 2004 Author Share Posted October 31, 2004 Thanks everybody The bounding box did the trick! Cheers Quote Link to comment Share on other sites More sharing options...
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