Jump to content

RBD fracture and particle in Houdini


ohhyunjung

Recommended Posts

Hi, my name is Hyunjung Oh.

I am student.

Since last year i have studied houdini.

I have a question.

I want to make the same way.

 

vimeo.com/106362095

 

I broken pig, I want to change to the coin.

I had to what is broken

I do not know what to do in the next..

Should I use a particle??

 

give me a hint please:)

Link to comment
Share on other sites

The ForEach node is your friend. You need to create some kind of rule for when a piece should transform, then use a ForEach to orient, scale and replace each piece with the pig model and feed it into the simulation using a SOP Solver. In the TP setup you linked to it looks like he simply scaled the piece down and the pug up, so it's not as advanced as a morph setup - though that would of course be possible, though computationally expensive.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...