ohhyunjung Posted June 22, 2015 Share Posted June 22, 2015 Hi, my name is Hyunjung Oh. I am student. Since last year i have studied houdini. I have a question. I want to make the same way. vimeo.com/106362095 I broken pig, I want to change to the coin. I had to what is broken I do not know what to do in the next.. Should I use a particle?? give me a hint please:) Quote Link to comment Share on other sites More sharing options...
ohhyunjung Posted June 22, 2015 Author Share Posted June 22, 2015 (edited) This is pig voronoi fracture test movie pig_test.mov Edited June 22, 2015 by ohhyunjung Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 22, 2015 Share Posted June 22, 2015 The ForEach node is your friend. You need to create some kind of rule for when a piece should transform, then use a ForEach to orient, scale and replace each piece with the pig model and feed it into the simulation using a SOP Solver. In the TP setup you linked to it looks like he simply scaled the piece down and the pug up, so it's not as advanced as a morph setup - though that would of course be possible, though computationally expensive. Quote Link to comment Share on other sites More sharing options...
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