Chungz Posted June 22, 2015 Share Posted June 22, 2015 (edited) Hi guys, I have been learning to do a morph with flip. I able to do it with normal scatter in SOP or just with particle and some vopsop added. But when come to flip particles, I tried to remain the water-like attribute after morph. I added same amount of PT with custom IDs on both emitter and goal object. But I just couldn't get the particle rest at my goal object with some slowing-down look. Anyone have some suggestion or idea ? Much appreciated. Moph_testt.hipnc Edited June 22, 2015 by Chungz 1 Quote Link to comment Share on other sites More sharing options...
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