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Cloth sim incorrect with Solve on Creation Frame


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I have a spherical object as collider, and cloth will collide with it, but when I switch on this option, the result is incorrect, I use Bullet solver for my object. If I leave it off by default, cloth will interset with collider a little bit t begin, later will show me fairly fucking up simulation.

 

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Edited by yjcnbnbnb200
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