yjcnbnbnb200 Posted July 3, 2015 Share Posted July 3, 2015 Most of the software can achieve sticking the particles to a deform geometry surface, but what if I want to scatter particles inside a geo instead of on its surface, my geo has animation and deformation, what I want is make all the particles follow the volume smoothly instead of jitting everywhere inside. Anyone has idea? Quote Link to comment Share on other sites More sharing options...
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