magneto Posted July 4, 2015 Share Posted July 4, 2015 Hi, I looked everywhere but couldn't do it. I barely mocked one using Wave CHOP's ramp but it's not good or controllable. Basically I want this kind of linear curve: Thanks Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted July 4, 2015 Share Posted July 4, 2015 (edited) If you're looking for a linear function of the type `f(x) = ax + b`, then you had it right with the `Wave` node. If you set the type to `Constant`, then you get `f(x) = (ramp slope * x) + amplitude`. In other words, if you set the `Ramp Slope` parameter to 1 while leaving the rest by default, then the value from your y axis will increase by 1 every second. Edited July 4, 2015 by ChristopherC 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted July 4, 2015 Author Share Posted July 4, 2015 Thanks Chris, it works great Quote Link to comment Share on other sites More sharing options...
sanostol Posted July 4, 2015 Share Posted July 4, 2015 channelCHOP with $F , or do I miss something here 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted July 4, 2015 Author Share Posted July 4, 2015 Channel CHOP SOP? I want to modify it in CHOPs also before exporting and need to have the value range from 0 to 1 for the entire animation range. Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted July 4, 2015 Share Posted July 4, 2015 I believe that sanostol meant the `Channel` node from the CHOP context. This works too—you could put an expression like `$T / $TLENGTH` in the value parameter to get the curve that you seems to be after. 1 Quote Link to comment Share on other sites More sharing options...
sanostol Posted July 4, 2015 Share Posted July 4, 2015 yes channel in chop context, any timedependend expression does the trick 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.