Frank.YuanGao Posted July 6, 2015 Share Posted July 6, 2015 Hi guys, I am a student and I was always want to do some volumetric shadows effect in my rock fracture project and etc. If you know how to achieve it in houdini mantra please pass me some idea ,thx. attached is a example Quote Link to comment Share on other sites More sharing options...
woodenduck Posted July 6, 2015 Share Posted July 6, 2015 (edited) Surrounding your object in a vdb fog volume before rendering should get you most of the way. A basicsmoke shader with smoke density down really low and physically correct attenuation on the lighting. Edited July 6, 2015 by woodenduck 1 Quote Link to comment Share on other sites More sharing options...
Frank.YuanGao Posted July 7, 2015 Author Share Posted July 7, 2015 Surrounding your object in a vdb fog volume before rendering should get you most of the way. A basicsmoke shader with smoke density down really low and physically correct attenuation on the lighting. seems a great way! i am trying it ,thanks Quote Link to comment Share on other sites More sharing options...
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