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To move scattered points on a surface in loop


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Hi guys,

I'm a Maya guy, new to this world of Houdini. Please don't mind if I’m asking something idiotic.

 

I wanted to move some scattered points on a surface, from top to bottom, and when a point reaches the bottom, it should go back to top and start again moving down. Like this, points should keep moving in loop.

I don't want to use particles or solver. I'm looking for some solutions with expressions or vopsop.

 

Hope someone can help me.

Thanks in advance.

 

 

 

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if it's a mesh (ie, uniform rows and columns) then you can use a creep sop.

 

if it's not a regular mesh, then you could probably creep on a proxy shape (like a mesh tube) and then ray project that onto your desired shape.

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