skip_odforce Posted July 13, 2015 Share Posted July 13, 2015 Hi all, Could anyone tell me how to render fading out particles? I set a simple scene which included a particle system(created by selecting a sphere and then push the source particle button in the Particle shelf). Then, I added a popcolor node to set the color and the alpha and rendered it. It still shows full particles without any transparent effects( or fade-out effect) except the dead particles. ask.hip Quote Link to comment Share on other sites More sharing options...
3iart Posted July 13, 2015 Share Posted July 13, 2015 Scene view is not the same as render, if you want to see your alpha in scene view; multiply your color by your alpha in a point node. $CR * $Alpha | $CG* $Alpha | $CB * $Alpha Quote Link to comment Share on other sites More sharing options...
skip_odforce Posted July 14, 2015 Author Share Posted July 14, 2015 /hi Peon Thanks for your reply, I want to get not just view port but also render result with fade-out effect on "point" particles. Quote Link to comment Share on other sites More sharing options...
3iart Posted July 14, 2015 Share Posted July 14, 2015 Do the same thing in your shop Quote Link to comment Share on other sites More sharing options...
waterzhou Posted July 30, 2015 Share Posted July 30, 2015 (edited) Hi 3iart!!could you give me a example file,please!! Edited August 2, 2015 by waterzhou Quote Link to comment Share on other sites More sharing options...
Jordan Walsh Posted July 30, 2015 Share Posted July 30, 2015 Try the constant shader from the gallery, it uses point alpha and point colour so should work. And show you how its done. You can transfer that to any other shader. Quote Link to comment Share on other sites More sharing options...
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