Diego A Grimaldi Posted July 16, 2015 Share Posted July 16, 2015 This is a WIP of what I've been doing on my spare time. Hope you like it! Comments and Critics most welcome 2 Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 16, 2015 Share Posted July 16, 2015 Quite cool, even though it is more paint powder than paint right now. Also it seems the color blending is additive right now, but for liquid paint it of course does not work that way, interesting problem to solve Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted July 16, 2015 Author Share Posted July 16, 2015 Thanks for the comment Twan. Yea right now I'm still at the particle stage. And the color blending is definitely not as natural as real paint is, but it still gives a cool result imo Quote Link to comment Share on other sites More sharing options...
SSFX Posted July 16, 2015 Share Posted July 16, 2015 Pretty cool! Are you using any kind of surface tension custom nodes in there or its default flip solver? How many substeps have us used in your solver? Quote Link to comment Share on other sites More sharing options...
Netvudu Posted July 18, 2015 Share Posted July 18, 2015 (edited) Interesting. I think what Twan means is that light color blending is additive, while paint or ink color blending is subtractive. Check http://www.colorbasics.com/AdditiveSubtractiveColors/ for instance...there are plenty of resources on this, though... Edited July 18, 2015 by Netvudu Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 21, 2015 Share Posted July 21, 2015 Interesting. I think what Twan means is that light color blending is additive, while paint or ink color blending is subtractive. Check http://www.colorbasics.com/AdditiveSubtractiveColors/ for instance...there are plenty of resources on this, though... That's indeed what I meant, but I think Diego also already understood that. Cool link though Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted July 21, 2015 Author Share Posted July 21, 2015 Hey Javier, Yea I understood but I didn't really notice until you pointed it out. Thanks for the link though. @Alexandre: I am using my friend's custom surface tension node and default substeps. But without all that, just the movement of the speaker was giving the FLip a good result (about 80% of what you see). Quote Link to comment Share on other sites More sharing options...
kgmcnamara Posted July 27, 2015 Share Posted July 27, 2015 Awesome Diego, very cool. Would love to see it surfaced and rendered Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted July 27, 2015 Author Share Posted July 27, 2015 (edited) It's coming Kevin, it's coming Edited July 27, 2015 by Diego A Grimaldi Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted November 16, 2015 Author Share Posted November 16, 2015 After a long delay, I present to you the final product! https://vimeo.com/145827468 Enjoy Quote Link to comment Share on other sites More sharing options...
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