Jason Posted November 5, 2004 Share Posted November 5, 2004 Hi there, When rendering with prman12 from Houdini 7.0.230, prman is producing deepshadows with a Channel Datatype of TX_BYTE. (You can use txinfo to find out). MTOR and one of our in-house renderers (Terragen) are outputing TX_FLOAT. Anyone have a quick idea of why this might be happening in Houdini and what I need to set in the RIBstream to allow Houdini to output deepshadows as TX_FLOAT before I launch one of the ever-entertaining investigations into MTOR RIB streams. (The in-house renderer uses the API, not RIB so that doesn't really help me) Quote Link to comment Share on other sites More sharing options...
Jason Posted November 5, 2004 Author Share Posted November 5, 2004 Hi there,When rendering with prman12 from Houdini 7.0.230, prman is producing deepshadows with a Channel Datatype of TX_BYTE. (You can use txinfo to find out). MTOR and one of our in-house renderers (Terragen) are outputing TX_FLOAT. Anyone have a quick idea of why this might be happening in Houdini and what I need to set in the RIBstream to allow Houdini to output deepshadows as TX_FLOAT before I launch one of the ever-entertaining investigations into MTOR RIB streams. (The in-house renderer uses the API, not RIB so that doesn't really help me) 14778[/snapback] PS. I've tried Quantize "z" 0 0 0 0 - no such luck. Quote Link to comment Share on other sites More sharing options...
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