Stremik Posted November 6, 2004 Share Posted November 6, 2004 Hi! Haven't talked to you all in a while. Good to be here again! Boy am I a moody person or what?! Sometimes I get sick of computer so much that the very thought about it makes me wanna spit my guts out! When this happens I can't come near it for about couple of months. And then, again I get interested and spend nights infront of it. I wander if anybody else reacts to computers like that or is it just me? Anyway. I wanted to ask a small question about Aligning stuff. I want to align ends of an curve to a surface of my model. And also to animate this curve. To make the curve slide over the surface of the model touching it with curve's ends. Unfortunately, I don't have enough skill to think through any of the upproaches I could come up with :stupid: so I was hoping that the good people of this forum will help me out. Heck! They always do! :thumbsup: One of the ways I thought of was to get the uv coordinates for two points on the model's surface and align ends of the curve to them but I dunno how to do this. Or maybe there even is some better way to do it that I don't know about Anybody?! Thank you! Vladimir Quote Link to comment Share on other sites More sharing options...
stu Posted November 6, 2004 Share Posted November 6, 2004 I'm not sure exactly what you're going for, but it might be as simple as using a raySOP to "ray" the two end points of the curve to the surface... stu Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 7, 2004 Share Posted November 7, 2004 try creating a single point with an add sop, then add a point normal to it using a point sop, set the normal to 0 0 1 Then creep the point onto your surface assuming the surface is a mesh or NURBs then copy your curve to the point using align to normals. Quote Link to comment Share on other sites More sharing options...
Stremik Posted November 9, 2004 Author Share Posted November 9, 2004 try creating a single point with an add sop, then add a point normal to it using a point sop, set the normal to 0 0 1Then creep the point onto your surface assuming the surface is a mesh or NURBs then copy your curve to the point using align to normals. 14795[/snapback] Well, It works but it only takes me half way there. The Copy SOP just creates another (second) copy of the curve and aligns it to second point (I need two points. For the Beginning and End of the curve) using the first point in the curve. Moving Pivot to the last point of the curve woldn't work because like I said second Copy sop makes just another copy of the curve. What I need is to take the last point on the curve and Align it to a second point created with Point SOP. Vladimir Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.