jakigui Posted July 24, 2015 Share Posted July 24, 2015 Guys I want to fracture and destruct a key frame animated object. Once I hit RDB fractured object(packed) my object falls down instead go with the key framed animation. How can I make my object go with the key framed animation when it is a rdb fractured object? pls help Thanks. fracturing a keyframe animated object.hipnc Quote Link to comment Share on other sites More sharing options...
davpe Posted July 24, 2015 Share Posted July 24, 2015 hi, I think from principle you cant really have both an keyframed animation and a simulation on the object at once. you can do a workaround however: animate your object and bring it to DOP as an static rbd. at certain point you can tell it to become an active rbd (by overriding "active" attribute), inheriting the position and the velocity from the keyframe animation. after caching it out you can hand animate it further. Quote Link to comment Share on other sites More sharing options...
jakigui Posted July 26, 2015 Author Share Posted July 26, 2015 is it possible to who me that in my hip file? I am still learning houdini kind of confused. Quote Link to comment Share on other sites More sharing options...
old school Posted July 26, 2015 Share Posted July 26, 2015 Have a look at the attached file. Maybe this technique will hold up. Let me know if it doesn't. It uses the new Point Deform SOP and the new Split SOP to switch between deforming passive colliders and active RBD objects. progressive_deforming_disintegration_v001.hip 1 Quote Link to comment Share on other sites More sharing options...
jakigui Posted July 30, 2015 Author Share Posted July 30, 2015 Thanks old school. is there a way to do this using trail sop? coz I dont understand how the point deform sop works correctly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.