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How to Fracture and destruct a key frame animated object(packed)?


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hi, I think from principle you cant really have both an keyframed animation and a simulation on the object at once. you can do a workaround however: animate your object and bring it to DOP as an static rbd. at certain point you can tell it to become an active rbd (by overriding "active" attribute), inheriting the position and the velocity from the keyframe animation. after caching it out you can hand animate it further.

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