Anatol Posted July 28, 2015 Share Posted July 28, 2015 (edited) Hi guys, I found 2 ways to export points in maya using RF plugin and otl. https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=141806 Maya reads particles, but I can't force them to rotate. I Created rotationPP attribute in maya and assigned different vectors, for example: particleShape1.rotationPP = particleShape1.rfNormalVector but each of them doesn't look like if I use copy sop in houdini. any Ideas? Edited July 28, 2015 by Anatol Quote Link to comment Share on other sites More sharing options...
Anatol Posted July 28, 2015 Author Share Posted July 28, 2015 (edited) Ok. Particle rotation works with velocity, because particles has velocity attribute. Braking head on point rotation/orientation. I've got some rotation (im maya) exept rotation along Y axis. I used point sop to set up velocity as $NX/$N/$NZ but I cant get rotation along local Y in maya because velocity is in't quaternion? >__> So I still have a point orientation problem (( Edited July 28, 2015 by Anatol Quote Link to comment Share on other sites More sharing options...
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